Philip The city council had four members, but because four was an unlucky number, it was usually referred to as three members and one officiant: the mayor. It was that extra member of the council that Philip clerked for. The council members were technically equal, but the mayor represented the city of Light’s Hollow as […]
Glimwarden, Chapter 1
Sander Light’s Hollow was surrounded by bollards of creamy white marble, spaced out like gapped teeth around the domain of the seven lanterns. They were a warning to anyone that got too close to them, and an ominous reminder of the darklings that stalked the world. Sander stood next to one of the bollards, looking […]
Glimwarden, Prologue
The original settlers of Light’s Hollow had come to the valley with only a single lantern to ward off the darklings. The lantern was small and inefficient, carried on a wagon that was pulled with four oxen. There had been only two glimwardens to keep it fed and two engineers to keep it running as […]
Review: Massive Chalice
I’ve been playing Massive Chalice lately, and it bothered me enough that I feel the need to write a review. No spoilers, because the game doesn’t really have a story. Long-view Gameplay There are two core gameplay mechanics in Massive Chalice. The first is long-view gameplay, which takes place over the course of three hundred years. […]
Shadows of the Limelight: Post Mortem
Spoilers for Shadows of the Limelight follow. If you keep reading, not only will none of this make sense to you, but you’ll also deprive yourself of enjoying the actual book. So if you haven’t read it, get out of here. I still intend to finish up the second appendix and write an epilogue, and I […]
Creating superpowers through “Yes, And”
Okay, so I’ve never actually done improv. But one of the basic principles is that you’re never supposed to deny and offer made by your partner. If your partner says “I just bought a pet zebra”, you don’t say, “No, you didn’t buy a zebra” because that leaves the scene with nowhere to go. Instead, […]