Arthur was dead, and everything was terrible. The campaign world pre-dated his death, otherwise I might not have had the will to flesh it out as much as I did, if you’ll pardon the pun. For the most part, I had taken the words from Jabberwocky and let my imagination run wild. Mome Rath had […]
Worth the Candle, Ch 227: Homecoming, Part II
The last thing we needed was to bring Bethel back into the fold. It went without saying that I didn’t want to do it. I didn’t trust her and didn’t like her, but she had nearly unimaginable power, and that was what we would need if we had even a faint hope of surviving Fel […]
Worth the Candle, Ch 226: Fires of My Heart
I could turn pain off and on, though it was a bit of a complicated process, and pain had a lot of useful functions that I wasn’t capable of doing a wholesale replacement of. Pain itself was a bit of an odd thing, when you thought about it, because if you were designing a body […]
Worth the Candle, Ch 225: Runination
Rune magic wasn’t hard to unlock: all it really took was gobs of money. We had been in the midst of liquidating assets in order to convert to gold and fuel gold magic, which meant that there were funds to slide the way of the rune mages. We went to one of the ‘satellite’ runeforges, […]
Worth the Candle, Ch 224: We’re Here, We’re Deer, Get Used to It
I sat in the domain of the locus, with it beside me, trying to think about how I wanted to approach the plan. Eventually, I got up and clapped my hands together, then drew them apart, wiggling my fingers. “Layman, I summon thee!” Nothing happened. “Welp,” I said, frowning. “That was worth a shot.” I […]
Worth the Candle, Ch 223: A Lost Friend
There were a lot of salient facts about Aerb, but the one that I kept coming back to was that it was really heckin’ big. What was more, it was big in a lot of ways that Earth wasn’t. I had never really been a huge fan of open world games like Skyrim and Assassin’s […]
Worth the Candle, Ch 222: Clerical Errors
The gods of Aerb were, in some respects, extremely important, but in most others, could be ignored entirely. Gods were a real pain in the ass when it came to worldbuilding for tabletop games, at least for most of the systems that we’d played. The big problem was that gods had a real presence in […]