I’ve been long overdue for a blog post like this, because it’s one of the main things that I either get questions about or hear people struggle with. The questions are usually in the form of “how do you come up with this stuff” or “where do you get your ideas from”, while the struggles […]
How to Write a Web Serial
With Worth the Candle concluded at a hefty 1.6 million words over four years, I can finally give some authoritative tips! I can’t promise that these tips will work for everyone, because writing follows some very individual processes, but I think they generalize well. If you want a more general post on the more business/audience/process […]
Post Mortem: Worth the Candle
As I write this, Worth the Candle isn’t quite done, but it’s got so little left to go that it might as well be finished. It’ll clock in at roughly 1.6 million words, having taken approximately four years to complete. This post mortem will give some broad thoughts on what went right, what went wrong, […]
Interesting Things to do with Time Loops
Time loops are a relatively established genre of fiction, and while Groundhog Day wasn’t the first, I think it lays down a lot of the foundation for the genre and demonstrates an essentially perfect form of the basic structure. Someone realizes that they wake up in the same time and place no matter what, and […]
The Problem With Writing Nazis
Nazis are a common punching bag, with good reason. If you need a bad guy, then the Nazis are easy to go for, because they’re so clearly reprehensible, and no one is going to get mad about it except the kind of people that you’d want to offend. All that I have no problem with. […]
AI Dungeon Completions: The Marriage Proposal
I’ve been playing around with AI Dungeon a little bit again, and got to what I thought was a rather funny scenario: a man, Duncan, returns from the war, and proposes to a princess. Everything before that isn’t terribly interesting, but the underpinning trope here is that someone answers a marriage proposal by revealing a […]
Substantial Differences Between Juniper and Myself
Some very mild spoilers for Worth the Candle follow. Also, a warning that I wrote this while in the mood for some introspection, and none of it is very interesting. Juniper is a self-insert, but a loose one, whose life is informed by my own, but not a direct copy. There are a few reasons […]
Rational Fiction as Narrative Focus
Preamble (you can skip this) /r/plotholes is one of my least favorite subreddits, mostly because there simply aren’t that many plotholes in popular films and books. What the sub gets filled with instead, as often pointed out by commenters there, are questions that seek explanation or clarification of the plot, or questions that point out […]
Serial Writing, An FAQ
What’s serial fiction? Serial fiction is any form of fiction that’s published serially, rather than all at once. Technically speaking, any long series of books is serial fiction, but here, it mostly means something that’s put out chapter-by-chapter, and usually written chapter-by-chapter as well rather than being done before the first chapter goes out. This […]
Narrativism vs. Simulationism
Definition: Simulationism In the simulationist approach to writing fiction, rules are defined and then outcomes are decided upon. These rules can be fundamental rules far removed from human/story scales (“there is no up quark”) to something that can be intuitively grasped and whose first order effects are somewhat obvious (“people die of an aneurysm when […]
Thoughts on Adapting Worth the Candle for Tabletop RPGs, Part 3: Gold Magic, Revision Magic, Still Magic, Warding
Part 1 here, Part 2 here. Gold Magic I think this one is definitely the hardest of the magic systems to adapt, mostly because by its very design it’s entirely antithetical to tabletop design philosophy. That said, I don’t think it’s impossible, just difficult. A gold mage has tactile telekinesis, which grows in power the more […]
Thoughts on Adapting Worth the Candle for Tabletop RPGs, Part 2: Flower Magic, Pustule Magic, Druids
Part 1 here. Flower Magic Flower mages are another mage that’s at least somewhat close to the wizard/sorcerer archtypes that are common in TTPRGs. If you squint at them, the flower buds that flower mages use are similar to spells. There are some themes to what flower magic can do, mostly within the realm of […]
Thoughts on Adapting Worth the Candle for Tabletop RPGs, Part 1: Entads, Exclusions, Tattoo Magic, Blood Magic, Bone Magic
Worth the Candle is a fantasy web serial that I write about (among other things) D&D, or more broadly, tabletop roleplaying games. A lot of it is commentary on TTRPGs in one way or another, with some just being fantasy kitchen sink, except doing weird spins on things instead of just cliches. Within this world are […]
State of Writing, 2018
About four years ago, I made two posts that cataloged the progress on various writing projects that were either in progress, stalled out, or something else. Since it’s been a long time since I’ve taken inventory, I decided to do that again, but a little more abbreviated. Glimwarden Currently on my website, Glimwarden has thirteen […]
The Two Types of Tropes
A trope is one of those things that you often see in movies, television, and prose fiction, some bit of storytelling grammar that recurs over and over. A policeman tells the hero that he’s only a few days from retirement, which makes his death all the more tragic. A scientist explains something complicated and someone […]